Introduction
GameColony Pool features two of the most popular billiard games played around the world: 8-ball and 9- ball.
| Moving the Cue and Shooting |
The cue can be moved and rotated via the left mouse button or arrow keys. To strike the
cue ball (the all-white ball), the cue must be pulled back with right mouse button or with
the power slide control accessible with the left mouse button. Once you satisfied with the
direction and power of the cue, you are ready to strike the ball.
There are several ways to strike the ball:
The power of the strike depends on how far the cue is pulled back -- the farther, the
greater the power. When the cue is ready to strike the cue ball, the object balls directly
along the line of the strike are shown with white or red hilite. Object balls with white
hilite represent the legal balls to strike. The direction of the hilite corresponds to the
initial direction the object balls (if they do not hit any obstacles along the way).
The circular Cue Control (also known as English Control) to the left of the table has a
cross target in the middle. It can be used to change the direction the cue ball is hit.
For example, the cross target can be moved from the center (default) to the side of the
cue control such that the cue would strike the cue ball with a spin.
8-Ball Rules
The object of the 8-Ball Pool game is for one player to pocket their set of assigned balls
1-7 (solids) or 9-15 (stripes), and then to legally pocket the 8-ball.
The Break
The 1st player who starts (breaks the rack to start a game) is determined randomly. The
break will then alternate between players in future games at the same table, regardless of
who won that last game. The player who breaks must strike the rack with the cue ball.
Otherwise, the break becomes illegal and the turn switches to the opponent. Any balls
pocketed on the break remain pocketed.
If during a break the player pockets a ball, other than the 8-ball or cue ball, the same
turn continues. If no balls are pocketed on the break, the turn switches to the next
player. Regardless of whether a ball is pocketed or not on the break, the table is still
considered "open" (i.e., the choice of playing solids or stripes is still up for
grabs).
Choice of Solids or Stripes
The choice of stripes or solids is not determined on the break. The choice is determined
only when a player legally pockets the first ball after a break. If the player pockets
both a solid and a stripe in the same shot, he/she must choose which group of balls they
wish to play. If the table is open and a player strikes the 8-ball first, this is
considered a foul and the turn rotates to the next player who gets ball in hand. If any
balls were pocketed on this foul, they remain pocketed and the table is still considered
"open ." If the 8-ball is pocketed when it is not a legal shot the game ends and
the player who illegally pocketed the 8-ball loses the game. Once solids and stripes have
been assigned, it's considered a foul to strike the other player's ball before your own.
If this happens, the player's turn is over and any balls pocketed remain pocketed.
Legal Shots
A shooter must hit a ball that belongs to his group of balls before the 8-ball is struck
or a ball in their opponent's group is struck (unless the table is open or the 8-ball is
the only legal shot). It is legal to have the cue ball make contact with a rail before
striking a ball.
Illegal Shots
Pocketing the cue ball - this is called a 'scratch'.
9-Ball Option
9-ball is played with nine balls numbered 1-9 plus the cue ball. With each shot the cue
ball must first contact the lowest ball on the table or it is a foul. A player's turn
continues until the player misses, fouls, or wins the game by sinking the 9-ball. After a
missed shot, the other player must shoot the ball from where it lies unless a foul has
occurred, in which case the player has ball in hand. Players are not required to call any
shots, including the 9-ball. The game ends when a player legally sinks the 9-ball or when
a player fouls out.
The Break
The player who breaks first is selected randomly. The break alternates in subsequent games
on the same table. The player must strike the 1-ball first and either pocket a ball or hit
four or more balls to the rail. Otherwise, the break becomes illegal.
Fouls
If a player fouls, the turn switches to the opponent. No balls are returned to their
positions except the 9-ball. After a foul the opponent gains the ball in hand.
The following errors are considered to be fouls:
Banking Shot Option
Tables with banking option on are denoted with B in table listings. The table window
caption also has 'Banking' in it.
With Banking option on:
Synchronization & Verification of Shots
To assure that pool shots and their results cannot be misinterpteted or manipulated by any
individual player, every pool movement/shot (as well as all moves in other GC games) are
verified not only on the individual players' computers but on the central securely
firewalled server as well.
In the rare instance when the graphical calculations of ball movements on individual
players' computers mismatch server calculations, the position from the trusted secure
server replaces the individual position. When this happens, there can be a visual effect
showing a slight correction of ball positions on the table.
The end result, however, assures full synchronization with a trusted source, as opposed to
occasionally 'untrustworthy' or quirky individual players' computers.
Points and Matches
By default, all pool games are 1pt (one point) games and a player who wins a single 1pt in
one game is the winner. As a table option, multi-point games (or matches) can be set up.
For example, for 3 pt. (3 point) match, the player who wins 3 points first, wins the
match. The wins in any individual game within the match need not be consecutive.
Multi-point pool matches are played in many land-based pool tournaments.