Object of the Game
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To throw the 'shaking' dart, first stop it in the desired location by pressing the left mouse button.
To increase the power of the throw, hold down the left mouse button
longer before releasing it. Power indicator will show the power of the throw.
Scoring -- Points and Current Score
Each dart is scored by the number where it lands on the target with the thin inner ring
being worth 3 times the number indicated and the thin outer ring worth 2 times the number
indicated while the two large sections score exactly the number indicated. Thus, the
highest attainable score with three darts is 180 by hitting three tripple 20.
Hitting the center ( the smallest black circle) gives 50 points, while hitting the small
red circular area around the center gives 25 points.
If, for example, at the end of the game when all you have left is 5 points and you hit a
20, then this throw does not count. You will have to keep throwing until you get 5 or
fewer points.
The Current Score IS DIFFERENT from points:
Current Score = (501 - points) * 2 - 5 * dartsUsed |
In the above formula:
points are the final points on the blackboard (the best number is ZERO -- completed game)
dartsUsed -- the number of darts used in game
Time Bonus
If points left <= 20, Time Bonus equals the number of seconds left
If points left <= 100, Time Bonus equals the number of seconds left / 2
Strategy Tips
Once you get comfortable controlling the power of your shots, try navigating and stopping the vibrating dart in the central area below the outer circle in the vicinity of number 3. Instead of aiming at the dead center, aim in the area of 20 points and occasional 60 points (thin outer ring worth triple 20 points)