Introduction
Canasta was invented in Uruguay around 1940. During the 50s, canasta was one of the most
popular card games in the United States. The game also reached craze proportions in 1950s
Britain. Canasta in Spanish means "basket". Tejiendo las cartas,
that is, "weaving the cards", is a colorful Spanish way of saying that a meld of
three of a kind or more is being "woven" together. The biggest meld of all (7
cards), the canasta, is called a "basket".
Basics
Canasta is played with 108 cards, consisting of two standard 52-card packs with four
Jokers. To avoid player collusion online, Gamecolony only supports two-player canasta
variation. Each player is dealt 15 cards. The rest of the deck is placed facedown to form
the stock, and the top card of the stock is turned faceup and placed alongside the stock
to start a discard pile.
The object of the game is to be the first to score the agreed-upon number of points
(default -- 5000 points). Points are earned by melding sets of three or more cards of the
same rank. A meld of seven or more cards is a canasta and the player must have at least
one canasta to end the game (by default -- 2 canastas are needed to end the game).
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Playing the Game
Each player in turn performs one or more actions in the following order:
1. Draw the top card of the stock (or the top two cards, if players
have chosen that option in setting up their table) or discard pile if permitted. To draw a
card, either double-click the closed stock or drag the card from there into your hand. Two
cards with yellow underlines in your hand indicate the last two cards you took from a draw
pile.
2. Meld (if any meld is possible and subject to certain
restrictions described below). To meld, either double-click on a card or drag the card
into the meld area.
If melding of a card in hand is allowed, you can also meld by single-clicking on a
specific meld area and the natural card would go there. If you have no natural card for
that meld area, the wild card will go there (starting with a Joker).
It is possible to 'undo' the meld (undo one card at at a time or all at once) by clicking
on 'Undo' button or Delete key for a single undo or by using a right mouse button menu (or
Shift Delete) for multiple undo. Right-mouse button menu can also be used -- close to the
end of the hand -- to meld all naturals at once.
3. Discard (unless you go out by melding all cards left in hand). To
discard, either drag the card into the discard pile or (if you can't legally meld this
card) double-click on it. To force discarding a card, hold down the Ctrl key and either
double-click or right-click with your mouse on a card.
| Draw -- Details You may always take the top card(s) of the stock and add it to your hand. If you draw a red Three, it is placed face up in front of you and another (replacement) card is drawn for you. (If a replacement card is again a red Three, the process of replacement is rep eated until the replacement card is not a red Three.) Instead of drawing from stock, you may draw the whole of the discard pile if you can immediately meld the upcard -- either by adding it to one of your existing melds or by using it to start a new meld together with two or more matching cards from your hand (see ga me options). You may not take the discard pile if it is frozen. The discard is frozen: |
Meld -- Details
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| Discard -- Details After drawing and optional melding, you complete your turn by discarding a card face up on the discard pile (unless you go out and have nothing left to discard). You may not discard a red Three unless the table was created with 'Red Three Freezes' option. If you discard a black Three, you will freeze the discard for your opponent for one turn only. With 'Red Three Freezes' option, discarding a red Three also freezes the discard for your opponent for 1 turn only. If you discard a wild card, you will freeze the discard and it will remain frozen until taken. |
Ending the Hand
Going Out A player "goes out" when no cards are left after a meld or discard. A player is not permitted to go out, however, unless there's at least one canasta (or at least two canastas, as in default game option. See Game Options). Upon going out, a player earns points as described below. In addition, the other player subtracts the point values of all cards that remain unmelded in the hand from his score. Values of all melds are also calculated, and players go on to the next hand unless one of the players has reached the winning total. If both players reach the winning total, the player with a higher total is the winner. Very rarely, the hand may end in a tie, and an extra tie-breaker hand will be played. |
Ending Hand By Exhausting Stock If nobody goes out before the stock is exhausted, the play ends after the player who took the last stock card completes his turn unless opponent can pick up his discard. When there's no stock and discard cannot be picked up, the hand ends. The hand is scored as usual except that nobody earns a bonus for going out. If the last card drawn from the stock is a Red Three, the hand proceeds normally as above except no Red Three replacement occurs in this instance. |
Scoring
Each card has a point value when it is melded. The same card values are subtracted from
the other player's score for cards left in his hand when someone goes out. The values for
each card are:
| Card | Point Value | ||||
| Joker | 50 | ||||
| 2, A | 20 | ||||
| K, Q, J, 10, 9, 8 | 10 | ||||
| 7, 6, 5, 4, black 3 | 5 | ||||
In addition to the point values of the melded cards, the following bonus points are scored
at the end of a hand:
| At End of Hand | Bonus Points | |||
| Going out | 100 | |||
| Each red three (up to 3) | 100 | |||
| All four red threes | 800 | |||
| Each natural canasta | 500 | |||
| Each mixed canasta | 300 | |||
Game Options
Canasta can be played with various optional table settings: